
MORPH MOD 1.12.2 PIXELMON MOD
Won’t fix because the mod is using a generic way to get “arms” of mobs, and attempting to render them in the same viewpoint/position first person as normal player arms. (WONTFIX) Morphs with short “arms” float in first person.The server classes these seperately and might reject the block breaking. (WONTFIX) Very large morphs have difficulty breaking blocks, especially those with a very different eye height from the player.Child models are changed directly in the model class, so I’d rather not go to hassle of handling each individual case to correctly show the transition, especially since there are no hooks by MCForge in that category. (WONTFIX) Morphing into child morphs will show the morph transition into an adult morph.If you are being overrun with morphs, delete some. This is entirely due to the entity NBT data being slightly different, causing the mod to think the morph as a new morph. (BUG) Occasionally morphs can duplicate.(BUG) Horse morphs in grazing mode infinitely graze.(BUG) Morphs with tiny hitboxes cannot swim up pools deeper than 1 block.You can also hold the ~ key to open a radial menu to morph into your favourites! Add a mod to favourites with the ~ key, when in the Morph Gui.It will auto close if there is another Gui open.



This mod is still in Beta and is unfinished! Updates will come in the future to the remaining missing content. Winner (Individual) of the second 96 hour modding marathon hosted by Searge of MCP, known as ModJam.
